3D Modeler / 3D Artist
I craft detailed 3D models, game-ready assets, textures and visual designs using industry-standard tools — Maya, Unreal Engine and Substance Painter.



About
I'm a passionate 3D Modeler and 3D Artist with hands-on experience in 3D modeling, texturing, real-time rendering and digital design.
I spent 1 year teaching at Arena Animation, Nacharam, Hyderabad, training students in creative and technical design concepts — from the fundamentals of form to production-ready workflows.
I've also completed a Generative AI certification, exploring modern AI-powered creative workflows alongside classical 3D craft.
Interactive 3D
Drag to orbit, scroll or pinch to zoom. Each model is rendered in real time with WebGL.
Choose a model
Showreel
Selected turntables and process clips from recent work.
Selected Work
Character models, props, environment assets and product models.
Realistic and stylized texturing using Substance Painter.
Optimized, game-ready assets for Unreal Engine and real-time pipelines.
Posters, visuals and design concepts in Photoshop and Animate CC.

Stylized Hero Character
Character • Maya

GT Racer — Side Profile
Vehicle • Substance

Wasteland Combat Buggy
Game Asset • Unreal

Mech Robot Concept
Character • Hard Surface

GT Racer — Front
Vehicle • Maya

Hero Character — Profile
Character • Texturing

Buggy — Front Rig
Game Asset • Hard Surface

GT Racer — Top Down
Vehicle • Render
Skills
3D & Game
Design & Animation
Additional
Experience
Arena Animation — Nacharam, Hyderabad
Trained students in design tools, 3D workflows, animation fundamentals and creative production techniques.
Certified in modern AI-powered creative workflows that complement traditional 3D pipelines.
Contact
For collaborations, freelance work, or full-time roles in 3D modeling and game art — I'd love to hear from you.